


Your dice pool is created from a combination of an Attribute and a Skill, there are 7 Attributes and 20 Skills, where each skill natively belongs to one attribute but due to Talents and other specialties can often be mixed with other Attributes than their core Attribute. The core system is a d6 dice pool system that counts successes, every 5 or 6 is a success. Thats why i went through 32+ versions of the game because its damn hard to have maximum freedom and adaptability without high complexity or crunch, but i think it found a really good spot right now based on our play tests and feedback. My goal was to have one set of rules that works, similar to Savage Worlds, in any kind of setting. I would describe it as similar to Savage Worlds but minimally crunchier without actually being crunchy.
#SELFLOSS GAME FREE#
No worries its nothing private and since i dont really do it to sell or publish its not like anyone could steal it and if someone likes the ideas and wants to steal it they are free to use any and all of it anyway :D /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers.

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